0.000 2019-01-09 09:33:51; Factorio 0.16.51 (build 36654, linux64, headless) 0.001 Operating system: Linux 0.001 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197" "--start-server-load-latest" "--server-settings" "/opt/factorio/data/server-settings.json" "--executable-path" "/opt/factorio/bin/x64/factorio" 0.001 Read data path: /opt/factorio/data 0.001 Write data path: /opt/factorio [17532/20028MB] 0.001 Binaries path: /opt/factorio/bin 0.017 System info: [CPU: Intel(R) Xeon(R) CPU E5-2660 v3 @ 2.60GHz, 40 cores, RAM: 8192 MB] 0.017 Environment: DISPLAY=, WAYLAND_DISPLAY= 0.024 Running in headless mode 0.036 Loading mod core 0.0.0 (data.lua) 0.052 Loading mod base 0.16.51 (data.lua) 0.300 Loading mod base 0.16.51 (data-updates.lua) 0.404 Checksum for core: 840319042 0.404 Checksum of base: 3323233190 0.776 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1546983111 0.776 Info PlayerData.cpp:72: Cloud player-data.json unavailable 0.790 Custom inputs active: 0 1.851 0 packages available to download (experimental updates disabled). 1.852 Factorio initialised 1.856 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.856 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.856 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame) 1.883 Loading map /opt/factorio/saves/Hells_Kitchen.zip: 8368206 bytes. 1.975 Loading Level.dat: 21196867 bytes. 1.994 Info Scenario.cpp:136: Map version 0.16.51-0 5.101 Loading script.dat: 176 bytes. 5.182 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 950616531 5.195 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197})) 5.196 Hosting game at IP ADDR:({0.0.0.0:34197}) 5.196 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(CreatingGame) to(InGame) 5.196 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address 5.203 Info UDPSocket.cpp:39: Opening socket for broadcast 5.308 Info ServerRouter.cpp:491: Own address is IP ADDR:({85.125.90.204:34197}) 5.843 Info MatchingServer.cpp:86: Matching server game `4044183` has been created. 5.849 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed 185.167 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({178.191.75.241:57325})) 185.167 Refusing connection for address (IP ADDR:({178.191.75.241:57325})), username (Hellkeeper). PasswordMissing 185.183 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({178.191.75.241:57325})) 185.183 Refusing connection for address (IP ADDR:({178.191.75.241:57325})), username (Hellkeeper). PasswordMissing 186.057 Warning TransmissionControlHelper.cpp:176: Fragment 0001 failed too many times 186.074 Warning TransmissionControlHelper.cpp:176: Fragment 0002 failed too many times 187.800 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({178.191.75.241:64502})) 187.800 Info ServerRouter.cpp:409: Replying to connectionRequest for address(IP ADDR:({178.191.75.241:64502})). 187.800 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(5436) adding peer(1) 187.817 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(InGame) to(InGameSavingMap) 187.974 Info ServerMultiplayerManager.cpp:795: mapTick(6403128) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap) 189.812 Info ServerMultiplayerManager.cpp:855: MapTick(6403128) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(8367854) crc(3191057010) 189.812 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(InGameSavingMap) to(InGame) 189.880 Info ServerMultiplayerManager.cpp:795: mapTick(6403128) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 220.563 Error ServerRouter.cpp:194: Nat punch request failed: multiplayer.invalid-address("pingpong1.factorio.com:34197", "System error") 231.483 Info ServerMultiplayerManager.cpp:901: Disconnect notification for peer (1) 231.483 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(6121) removing peer(1). 728.122 Received SIGTERM, shutting down 728.122 Info MainLoop.cpp:357: Saving map as /opt/factorio/saves/Hells_Kitchen.zip 728.475 Info MainLoop.cpp:368: Saving progress: 0.018508% 729.469 Info MainLoop.cpp:368: Saving progress: 100.000000% 730.074 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection. 730.074 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(InGame) to(DisconnectingScheduled) 730.107 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(DisconnectingScheduled) to(Disconnecting) 730.141 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(Disconnecting) to(Disconnected) 730.141 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection. 730.141 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(Disconnected) to(Closed) 730.372 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/4044183 730.488 Info HttpSharedState.cpp:145: Status code: 200 730.489 Info UDPSocket.cpp:206: Closing socket 730.489 Info UDPSocket.cpp:236: Socket closed 730.489 Info UDPSocket.cpp:206: Closing socket 730.491 Info GlobalContext.cpp:696: Waiting for child processes to exit: 730.577 Info UDPSocket.cpp:206: Closing socket 730.577 Info UDPSocket.cpp:236: Socket closed 730.588 Goodbye