0.000 2019-01-09 11:28:33; Factorio 0.16.51 (build 36654, linux64, headless) 0.000 Operating system: Linux 0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197" "--start-server-load-latest" "--server-settings" "/opt/factorio/data/server-settings.json" "--executable-path" "/opt/factorio/bin/x64/factorio" 0.000 Read data path: /opt/factorio/data 0.000 Write data path: /opt/factorio [17524/20028MB] 0.000 Binaries path: /opt/factorio/bin 0.016 System info: [CPU: Intel(R) Xeon(R) CPU E5-2660 v3 @ 2.60GHz, 40 cores, RAM: 8192 MB] 0.016 Environment: DISPLAY=, WAYLAND_DISPLAY= 0.021 Running in headless mode 0.035 Loading mod core 0.0.0 (data.lua) 0.051 Loading mod base 0.16.51 (data.lua) 0.344 Loading mod base 0.16.51 (data-updates.lua) 0.449 Checksum for core: 840319042 0.449 Checksum of base: 3323233190 0.755 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1547027161 0.755 Info PlayerData.cpp:72: Cloud player-data.json unavailable 0.765 Custom inputs active: 0 1.808 0 packages available to download (experimental updates disabled). 1.815 Factorio initialised 1.820 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.820 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.820 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame) 1.846 Loading map /opt/factorio/saves/Hells_Kitchen.zip: 8368206 bytes. 1.945 Loading Level.dat: 21196867 bytes. 2.030 Info Scenario.cpp:136: Map version 0.16.51-0 5.139 Loading script.dat: 176 bytes. 5.162 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 950616531 5.247 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197})) 5.247 Hosting game at IP ADDR:({0.0.0.0:34197}) 5.247 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(CreatingGame) to(InGame) 5.249 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address 5.257 Info UDPSocket.cpp:39: Opening socket for broadcast 5.363 Info ServerRouter.cpp:491: Own address is IP ADDR:({85.125.90.204:34197}) 5.864 Info MatchingServer.cpp:86: Matching server game `4044541` has been created. 5.866 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed 25.476 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({80.110.27.178:56786})) 25.476 Refusing connection for address (IP ADDR:({80.110.27.178:56786})), username (Hellkeeper). PasswordMissing 26.365 Warning TransmissionControlHelper.cpp:176: Fragment 0001 failed too many times 27.371 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({80.110.27.178:56787})) 27.371 Info ServerRouter.cpp:409: Replying to connectionRequest for address(IP ADDR:({80.110.27.178:56787})). 27.371 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(658) adding peer(1) 27.389 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(InGame) to(InGameSavingMap) 27.422 Info ServerMultiplayerManager.cpp:795: mapTick(6403128) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap) 29.353 Info ServerMultiplayerManager.cpp:855: MapTick(6403128) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(8367854) crc(1548670767) 29.353 Info ServerMultiplayerManager.cpp:699: mapTick(6403128) changing state from(InGameSavingMap) to(InGame) 29.437 Info ServerMultiplayerManager.cpp:795: mapTick(6403128) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 55.421 Error ServerRouter.cpp:194: Nat punch request failed: multiplayer.invalid-address("pingpong1.factorio.com:34197", "System error") 90.377 Error ServerRouter.cpp:194: Nat punch request failed: multiplayer.invalid-address("pingpong1.factorio.com:34197", "System error") 95.051 Info ServerMultiplayerManager.cpp:901: Disconnect notification for peer (1) 95.053 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(1461) removing peer(1).